Lamaziel

Lamaziel is an ever-evolving world built with a refined radiant quest system. New quests are generated constantly and can be found everywhere. One quest may come from an innkeeper down on his luck while the next might be something you find in an ancient tome discovered at the bottom of an empty well. The world is teeming with life and activities for you, the player, to find.

The overall world is divided into several countries, each dominated by their own form of government and rules. The players of Arcana/Shift will have to improvise, adapt and overcome any and all conflicts that may arise as a result of their actions.

The Genesis Theocracy
All races exist here, and this is the place where new players start and where you'll see some of the more unique races more often. They are ruled by the Church of Genesis (from where the kingdom steals the name), which revolves around the idea that all Heroes, sometimes referred to as Children of the Primis, from ages past have always appeared on their small continent first before going out into the world to stop some sort of evil, all at the behest of the gods (of which there are 3 pantheons, 1 good, 1 neutral and 1 evil:
 * 1) The Primis, which are the 3 gods that created the world and the other gods
 * 2) The Virtutibus, which all 3 were designed to lead the mortal races and serve as an example of how to live
 * 3) The Peccatorum, which were formed from the shadows of the Virtutibus by accident and seek to corrupt and enslave all mortals and their world.

The Kingdom of Nandorwin
A predominantly human continent with a full royal family. Ruling from what's known as The Crater, which is a literal crater formed after a star fell from the heavens, creating a lake within the impact zone, with an island in the center.

The Iron Realm of Kharamunz
The dwarven kingdom just north of the Nandorwin Kingdom, past the Shield Peaks. There aren't many cities or towns here compared to other realms, but what they lack in surface numbers they make up for in subterranean expansion. Most of the world's ore comes from Kharamunz and they often trade with Nandorwin considering their close proximity.

Of note, Mythril Island initially belonged to the Kingdom of Nandorwin but at the emergence of the dwarves, the King of Nandorwin offered the island as a gift to the Iron Realm, both as a token of good faith as well as to promote trade.

The Magocracy of Tirestir
Tirestir is a primarily elven nation ruled by their Archmagister. One of their more notable landmarks is the Crystal Plains, where they quite literally have fields of thin crystals growing from the ground. These crystals are full of magical energy, which give the Magocracy a constant source of power to grow and experiment.

The Republic of Sironde
The Sironde Republic is actually split between Dragonborn, orcs, half-orcs and gnomes primarily. While they lack the raw arcane might Tirestir might have, Sironde still prides itself on its libraries and knowledge. They boast the largest university in Lamaziel at Otford and they even have their own arcane city, Saham, dedicated to the magical arts. Unfortunately, the southern portion of the continent is plagued by a desert known as the Salt Wastes. Despite the rough environment, the landscape is by all means beautiful, as the sand there is pure white.

Vingral, the Golden Empire
Vingral is by far the richest country, inhabited primarily by halflings but accommodating all races equally. The capital city, Goldgate, is built on a large goldmine, and all other major cities are named after the type of mineral that can be found in the local dig sites.

Vingral is also the source of the in-game banks; each branch around the world is directly tied to Vingral's large vault. When a player in the MMO makes a character, that character is given a unique Key Item that is tied to their account with the Bank of Vingral. That item is what allows the character to deposit and retrieve items and cash, much like a debit card. The fun thing about it is that, since the item is magical, it acts as a keystone to help the bankers create a portal directly to the player's deposit box. These items aren't shared account-wide, unfortunately, meaning that it's all directly tied to the individual character.